Poe 2 New and Guides

Author: Jon Jon

Its over. Game companies, one by one, converted to work

[home Moon Young -soo reporter] Game companies that convert to the normal commute after completing the telecommuting system, which had been implemented for two years to prevent the spread of Corona 19, is coming out one by 1. There are not a lot of companies that have chosen hybrid methods that combine home and work, so it is noteworthy how the game industry’s work landscape changed by Corona 19 will change.

According to the game industry on the 29th, Nexon (CEO Lee Jung -heon) plans to convert the 3+2 system, which will work from home on the 2nd day from May, to the warrior.

Nexon said, “As a result of the release of the authorities, we will change the work policy in stages, and we want to restore our daily lives.” If the settlement is performed, it will be converted to the entire work from June 2, which is about a month later. ”

Netmarble (Kwon Young -sik, Do Ki -wook), who has been working for a full -time home, also decided to change to the 3+2 system, which is home to 2 days from May. Pearl Abyss (CEO Hur Jin -young) decided to go to work in May based on the in -house defense guidelines modified in accordance with the government’s policy.

There are not many game companies that continue or combine the home system. NCsoft (CEO Kim Taek -jin) is continuing to continue the autonomous work system that can freely commit office work and home work. NHN (CEO Jung Woo -jin) also decided to continue its home in May. However, if Corona 19 spreads and the government’s countermeasures are further relaxed, these game companies’ work is likely to change.

Game companies, which have been in home for two years to prevent the spread of Corona 19, have been disrupted by developing reasons such as communication that is not smooth compared to face -to -face work. In fact, major new works of domestic and foreign companies have been delayed. According to data surveyed by developers around the world, 44%of the developers said they were delaying development due to Corona 19, and 32%of respondents responded negatively on the impact of home work on creativity and productivity.

However, it is necessary to also need a means to appease employees who are accustomed to work for nearly two years. In this case, a hybrid type of work that combines home and work may be the answer. In a recent survey conducted by Job Korea, the hybrid work method ranked first with 68%of preferences.

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Conversely, companies are trying to hire developers by promoting the guarantee of home work as ‘carrots’. There are a lot of small and medium -sized game companies who want to hire developers to guarantee home work for 4-5 days a week.

Meanwhile, Prime Minister Kim Bu -gyeom announced a change in mask wearing guidelines at the Corona 19 Central Disaster Safety Countermeasures Headquarters, presided over by the Seoul Government Complex. As a result, you will not have to wear a mask outdoors from May 2. However, the mask is obliged to wear during rally, events, performances, and sports competitions with more than 50 people who are determined to have a high risk of infection due to dense and shouts.

Poppy Playtime now has NFTs worth 90 US

The horror game Poppy Playtime was published on October 12, 2021, on Steam. Due to the general scary factor of dolls, a fun gameplay gimmick and the oppressive atmosphere, the game became the hit under horror fans within a very short time. Poppy Playtime currently has about 9,000 user ratings on Steam, of which 91 percent positive.

Developer of Poppy Playtime Add NFTs

This number was even higher until recently, but the developers of the game have probably decided to integrate NFTs into their game. Steam ban in October this year all NFT content in games on the platform, so it is not known to how the Poppy Playtime developers could ever insert NFTs.

Players are visibly not pleased with this decision, because Poppy Playtime recently received some negative reviews, which call the new NFTs as the reason. Also on Twitter users call to miss the title a negative evaluation and — if possible — return the game to Steam.

In total, the developers MOB Games published six NFTs for 14.99 dollars each. Each NFT grants an exclusive video and is probably part of a larger puzzle. Players who acquire all six NFTs receive access to a seventh NFT and thus the chance to solve the puzzle and learn more about the overarching history of Poppy Playtime.

Poppy Playtime itself costs 3.99 euros at Steam and includes the first chapter of the game. Users understandably are not too enthusiastic about having to spend potentially $90 to learn more about the history of the pretty short game so far.

It can not be ruled out that Poppy Playtime is locked on Steam, as Valve is explicitly against the use of NFTs as mentioned above.

We have already reported in a separate article about the potential future of NFTs in video games.

From Daniel Link
06.12.2021 at 18:03

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